The Art of Driftborn

Meet the Humans Behind the Art

While Driftborn is a solo project, it would not exist in its current form without the contributions of the artists and designers who have lent their talents to it. As a one-person studio, I rely on commissioned, paid collaborations with independent illustrators, cartographers, and designers to create the artwork and visual identity of the setting. Every piece you see on this page was crafted from scratch by the creators listed below. If you enjoy their work, please visit their portfolios, consider commissioning them, and support the independent creators who help bring worlds like Driftborn to life.

Crafted by Humans, Built for Your Table

Tabletop roleplaying games are powered by human imagination. Every illustration, map, and cover in Driftborn is drawn, painted, and designed by real people. We never use generative AI at any stage of our creative process: not for final assets, not for concept art, and not for writing. When you support our game, you directly support the independent artists who bring this world to life.

While we strictly ban generative AI from all creative work, we do use other software tools to run our business and make our games accessible. Since several of these do include AI integrations, here is exactly where we draw the line: 

Strictly Prohibited

(Zero Tolerance)

Generative Art & Maps

No AI-generated illustrations, textures, icons, or photobashing from AI sources.

Concept Art & Moodboards

We do not use AI to generate reference images or rough ideas for our human artists.

Creative Writing & Lore

Every rule, monster stat block, and piece of flavor text is written by human authors.

AI Voice & Audio

Any promotional trailers or actual-play audio use real voice actors and musicians.

Condoned Tools

(Productivity & Accessibility)

Grammar & Spellcheck

Standard editing tools (like Grammarly or built-in word processor checks) to catch typos without rewriting our prose.

Audio Transcription

Automated speech-to-text tools to transcribe playtest sessions, interviews, and designer meetings.

Accessibility Formatting

Screen-reader optimization and automated alt-text drafting (always reviewed and edited by a human) to make our PDFs accessible to visually impaired players.

Administrative & Code Assistance

Basic spreadsheet formulas, scheduling, or backend website maintenance that does not touch game content.